
Watch our Facebook and the Portal for further details in the coming weeks. When can we expect Astro Empires v2.0? Well, that’s the best part it will be released next month by the end of May. Along with these changes will be introducing fleet maintenance. Fleet maintenance will bring a whole new level of strategy to the game, it will encouraging activity, more regular battles and skirmishes. It will also allow players to get back in the game easier if their fleet is destroyed. On new servers there will be Commanders boost, boosts to the Home Planet construction capacity and a number of other tweaks.
#ASTRO EMPIRES VERSION 2 PLANET LIMIT SKIN#
Find a sneak peak of the new skin below. We will also be introducing the Orbital Plants, a new energy structure to keep your empire growing as the game progresses, it will make an excellent combo with the others orbital structures and the recent added Anti-Gravity technology. All players from Alpha through Pegasus can expect a brand new skin, optimised for both desktop and tablets.


Today, we lift the lid just a little bit and give you your first glimpse of what you can expect and sooner than you might think!Īs there are some major changes planned for AE v2.0, we will be launching some of these to existing servers and others will be exclusive to our new servers. While AE v1.5 was introduced the development team was already busily working at the next level of Astro Empires, the version 2.0. Jade is the smallest server, having only the default thirty galaxies.Last year we released the highly anticipated Astro Empires v1.5, well it was only a taste of what was to come. Guild sizes were limited to a maximum of 50 members per guild.īy default, all servers initially only contain forty Galaxies (00 - 39) which can be increased depending on how many players join the server. Fleet maintenance in 3.0 is capped at a maximum of 30% of a players total economy. An adjustment to planets meaning a higher diversity of planets that are more suitable to suit different styles of base development. With the arrival of 3.0 came the removal of wormhole travel to other galaxies - but it saw an increase in Carrier capacity from 60, to 80. Version 3.0 brought massive overhauls to the game compared to the two prior versions. Released in early 2020 with it's first server: Antares. All version 2.0 servers use the 'Spiral Galaxy'. Version 2.0 brought some slight changes to the games mechanics: A 'Fleet Maintenance' fee was introduced to encourage players to become more actively engaged with the game, the cost of recruiting new 'Base Commanders' was significantly reduced & the cost of bases was increased. Version 1.5 uses the old 'Circular' Galaxy system in Astro Empires, with the exception of Nova through Utopia which use the new 'Spiral' Galaxy. 1.5 is considered to have been introduced after major updates to Alpha became less common. It's also the only 1.5 server that gives a players the chance of their first base being on a planet as opposed to a moon - which is the default starting planet in 1.5 servers. SSR Builds: Server output is now stable and available for production use.

#ASTRO EMPIRES VERSION 2 PLANET LIMIT FULL#
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Alpha is considered the de facto version 1.0, being the first server created it has gone through the most major updates since the games creation. Astro v1.0 includes a few new features and improvements since our original beta announcement back in April, including: Image Optimization: NewVersion 1.5 is longest running version of Astro Empires, it applies to servers from Alpha to Utopia. The differences in versions offer an insight into the timeline Astro Empires expansion since it was first incepted back in 2006. For example: Both Versions 2.0 & 3.0 induct a system called 'Fleet Maintenance' - while 1.5 does not. The player base currently stands at 16,000.Įach version varies altered game mechanics. At it's peak, Astro Empires had over 60,000 unique players spread across all their servers. The most recent being Babylon, and the first server being Alpha which opened on the 20th May 2006.
